Adrian is a Virtual Production Supervisor at Fireframe, where he has worked on diverse productions worldwide. His credits include notable projects like “Poor Things” and “Constellation”, collaborating with clients such as Netflix, Apple TV+, and Amazon. He’s working on connecting the different media industries and has explored everything from Live Events to Broadcast shows in addition to feature films and commercials.
Cinematographer Erik “Wolfie” Wolford specializes in features, commercials and documentaries. Wolfie came up through the lighting department in the 90’s lighting features, music videos and commercials with legendary directors Spike Jonze, Michel Gondry, Mc. G and Francis Lawrence. Soon Wolfie was joining lighting crews on features including Iron Man 3, Star Trek: Into Darkness, and Interstellar. He is an expert in filming LED volumes, certified by Epic games in Unreal Engine, and ICVFX.
As the Head of Final Pixel Academy, Jodie is responsible for talent development pipelines for virtual production and real-time technologies focusing on closing the skills gaps within the creative industries.
Rob Chandler, a former Global Director of Events at Salesforce, pivoted to virtual production during the pandemic, founding Starting Pixel—a global community of over 1,000 members across 70+ countries. Starting Pixel is a dynamic platform supporting virtual production innovation, from in-camera VFX to AI in digital environments, and serves as a vital resource for industry leaders and newcomers alike.
Georgina Cammalleri is a BAFTA-winning and Sports Emmy-nominated filmmaker known for blending storytelling with technology. Her directorial work includes Netflix’s Horse Hitman and Right to Fight. Prior to directing, she produced acclaimed documentaries such as the BAFTA-winning Gun No. 6 and Taken: Hunting the sex traffickers.
Rhys is an accomplished 3D artist, volume operator, and virtual production technician with expertise in a wide array of systems, including greenscreen live composites and LED volumes. With a BA (Hons) in “Computer Arts” and two Master’s degrees in “3D Design” and “Virtual Production”, Rhys brings both technical expertise and creative insight to modern production workflows.
Mata Haggis-Burridge (they/he) is Professor of Creative and Entertainment Games at Breda University of Applied Sciences (BUas) and a writer/designer of video games. They have worked on indie and AAA games, including well-known IPs such as Resident Evil, Dying Light, Aliens Vs Predator, and Satisfactory.
Chris Ebeling is a Creative Director, Entrepreneur, and Digital Artist with expertise in gaming, VFX, animation, AI, and transmedia. Currently a Partner and Education Consultant for Epic Games, he also leads his digital consulting agency, Beyond Horizon, where he’s driving initiatives like the European Innovation Alliance PANEURAMA and establishing Centers of Excellence across Europe focussed on Digital Media.
Zoltan is the main organizer of the VPG25, bringing over 15 years of experience in digital & immersive storytelling. As a producer, he’s worked on award-winning CG animations and virtual production projects. His role at Cradle is to lead this premier event, uniting professionals to shape the future of immersive storytelling and virtual production. Contact Zoltan for more info about the Gathering (Sponshorship, speaker application, etc.): bathog.z@buas.nl
Carlos is a Data Science and Artificial Intelligence Professor with a specialized focus on Al, Games, and Virtual Productions, currently applying his Al and Mixed Reality expertise to innovative projects that bridge Film, VP, & lmmersive Media. His work enhances storytelling, immersive experiences, and production workflows, integrating Al-driven solutions within VP environments.
Joey Relouw is one of the R&D Coordinators at Cradle, bringing a blend of artistic skill and technical expertise. Joey’s work spans VR and AR environments, virtual productions, world-building, and serious games, where he continually pushes the boundaries of immersive technology, driving Cradle’s mission to explore the future of digitally enhanced realities.