Meet the Speakers

Confirmed Speakers - more to come!

Erik is Head of Virtual and Adaptive Production at the Entertainment Technology Center at USC and an Unreal Fellow, working at the intersection of AI, real-time technology, and filmmaking to translate emerging tools into scalable, production-ready workflows. His expertise spans AI-enabled production, virtual production, Unreal Engine, in-camera VFX, and cloud-driven pipelines, with a strong focus on strategy, execution, and transformational change across film and media.

Laura spent her early years as a lighting programmer on rock tours with David Bowie and Madonna, Broadway shows and global television events. After a decade of refining a media delivery workflow, she established herself as a Screens Producer leading a highly regarded Media Operations team on shows including the MTV Video Music Awards and The Game Awards. She is the author of two textbooks and the Exec. Director of a nonprofit that advocates for the creative video technology community.

Robert is a multi-award-winning Director and Cinematographer with over 30 years’ experience in production. An early adopter of LED and Virtual Production techniques, Rob has for the last 4 years consulted on Virtual Production for productions houses, agencies, studios and universities, supporting Directors and DP’s in making the transition to filming on LED environments.
He has directed and shot over 40 hours of broadcast TV, and over 150 commercials in 40 countries. A passionate filmmaker whose enthusiasm for imagery and storytelling is infectious.

Jamie is an Unreal Engine Education Advisor for Epic Games Education and an instructor and advisor in virtual production and visualization. Her academic and professional work focuses on enabling emerging creators to use real-time, interactive 3D as an accessible form of artistic expression, alongside experience as a documentary producer, researcher, and film editor with a strong focus on digital humans and avatars.

Dani is a Virtual Production Producer and Supervisor with more than twenty years of experience delivering complex projects across virtual production, theme parks, touring productions, and immersive environments. Her career includes work with Walt Disney Imagineering, Cirque du Soleil, Lux Machina, and Magnopus where she recently led the virtual production team on Fallout Season 2.

Carlos has over 15 years of experience in VFX, CGI, and education, with a strong focus on blending technology, creativity, and innovation in the entertainment industry. His career spans roles as Senior Mocap TD at Industrial Light and Magic, virtual production technologist, face photogrammetry scan engineer, and educator, contributing both to cutting-edge production and the development of future talent.

Bjørn Erik has many years of experience in film and television production, having worked as a director, writer and producer. He has been an educator and mentor in the film sector for over twenty years and is passionate about collaboration and creative sharing. He co-founded LED HUB to expand the knowledge of the Norwegian industry regarding virtual production as a creative storytelling tool. The studio is Norway’s first research-based virtual production facility, providing a space for both emerging talent and established professionals to flourish.

Steve is a Director, DP, Photographer, and creative technologist known for pushing the boundaries of visual storytelling. As the founder of The Garage, he built an innovation-driven production company operating at the intersection of filmmaking and emerging technology. His work explores the cutting edge of virtual production, motion control robotics, and high-speed imaging, crafting visually striking, technically ambitious imagery that blends precision with imagination. He has collaborated with leading global brands including PepsiCo, Procter & Gamble, Danone, 3M, and Starbucks, bringing a distinct blend of innovation and cinematic storytelling to every project.

Justine is a Director of Photography based in Montpellier, France, working across television series, documentaries, music videos, and fiction with a focus on visual storytelling and socially engaged projects. She is also the VP Training Lead at École Méliès, where she connects real-time tools with cinematographic practice, and supports the national development of virtual production in France by helping align emerging roles and technologies with professional needs.

Dafydd is a filmmaker, researcher, and educator whose work explores how emerging technologies reshape storytelling, culture, and human connection. He is Associate Professor and Associate Head of School (International and External) at Auckland University of Technology, Director of the Virtual Creative Design Research Centre, and Head of Animation, VFX, and Game Design, with a strong focus on virtual production, immersive media, and documentary-informed practice.

Gabriele is the founder of XR AI Spotlight, a platform with the mission of bringing focus, depth, and perspective to XR and AI. Gabriele began his VR journey in 2015 and built a professional reputation in the XR world as an expert in design and UX for immersive experiences. Since then he has been sharing daily his findings and hands-on experiences about the latest tech for creatives and professionals and helping founders identify and communicate the value their experiences provide to clients, users, and the general public. He gathered an engaged community of over 50K followers across various social media platforms and keeps learning, researching, and sharing about how 3D, XR, AI and Gaussian Splatting will impact creatives and professionals.

As a Virtual Production Specialist at TVN XR Studio, Basia facilitates the production and R&D that passes through the studio. With a Masters in Educational Technology and experiences spanning the breadth of studio production (motion capture, 3D scanning, volumetric video, LED video wall production), she thrives in discussions about the newest teaching methodologies and the cutting edge of media tech.

Rodrigo is the Lead Lighting Artist at Bell VFX, specializing in lighting for both film and interactive environments. With a focus on real-time rendering, Rodrigo brings expertise in Unreal Engine’s lighting and environment techniques, creating cinematic, immersive visuals for virtual production.

Mata is Professor of Creative and Entertainment Games at Breda University of Applied Sciences (BUas) and a writer/designer of video games. They have worked on indie and AAA games, including well-known IPs such as Resident Evil, Dying Light, Aliens Vs Predator, and Satisfactory.

With 17 years of experience at Sony Professional, Anna has been a key partner for filmmakers and films industrial professionals, guiding them in choosing the best production solutions amidst evolving industry practices and technology. Her work bridges cutting-edge technology and storytelling, always seeking to serve the creative vision. Currently leading the development of virtual production across Europe, she works closely with directors and production teams to help transform their artistic vision into reality. Her expertise spans from research and development of the Crystal LED Verona walls in collaboration with engineering teams in Japan to delivering comprehensive solutions for European film and television productions.

Torgeir is a partner and the Creative Director of 3D & VFX at Netron, a multidisciplinary studio based in Norway. With a background in graphic design, he has focused primarily on 3D, visual effects, and animation for over two decades. In recent years, Torgeir has increasingly worked with immersive formats, including museum installations, projection mapping, and virtual production. Outside the studio, he helps organize End User Event, an annual computer graphics conference in Utrecht. He also founded and maintained vray.info, an early online resource for the V-Ray rendering community.

Previously a Senior Producer at Sony developing VR titles, Andrew Jamison was drawn to the opportunity to help craft some of the most memorable moments in film and television. He later joined The Third Floor as a Producer, supporting gaming cutscene visualization, virtual production, and film and TV previsualization. Now at Pixomondo (PXO), Andrew initially supported the development of the studio’s previsualization pipeline before going on to produce two immersive experiences centered around virtual production. Currently serving as Operations Manager for PXO Clara, PXO’s virtual production and LED volume division, Andrew oversees VP hardware and resource needs across film, TV, and immersive projects for productions in the UK and EU.

After 4 years of research on Machine Learning and Radiance Fields of Arquimea Research Center, Fernando became CEO and Co-founder of Volinga AI. His goal is to bring the latest advancements on AI and 3D content creation to professionals, and help democratizing 3D creation.

Jodi is a strategist and learning transformation specialist who helps organisations align learning, digital transformation, and leadership to accelerate growth. With over 20 years of experience building global learning frameworks and digital-first programmes, she bridges strategy, education, and creative technology to enable future-ready teams and measurable business impact.

Eva is an award-winning researcher, educator, and filmmaker, and a Professor and Program Coordinator of the VP Graduate Certificate program at Humber Polytechnic in Toronto, Canada, where she has taught for 17 years. Eva has been developing and implementing innovative VP and future-focused curriculum for years and currently teaches a variety of courses in VP. She has led nationally funded, cross-disciplinary research projects to connect academia to industry.

Silke is a researcher at the Academy for AI, Games & Media at Breda University of Applied Sciences in the Netherlands. Her work examines how the technical-creative media sectors are navigating a moment of significant transition, from shifting workplace dynamics and career trajectories to questions of skills transferability and education-industry alignment.

Treshi-Marie Perera is a senior researcher at the Academy for AI, Games & Media, Breda University of Applied Sciences, Netherlands. Her current research focuses on the cultural relevance of video games.   

Robert Okker, Planet X’s Head of AI & Tech, is a top VFX and Virtual Production expert, overseeing the real-time department, in-camera visual effects and related innovative developments. He leads R&D at Planet X and ReadySet Studios, the largest studios of their kind in the Netherlands. Previously, he supervised VFX at leading Amsterdam studios and ran Darlings Productions, managing various media projects.

Paul is a VP Evangelist at IRON Films with over three decades of experience spanning film, television, computer graphics, animation, and technology. His career bridges the worlds of VFX, post production, and software development — with credits including feature films, the LazyTown TV series, and a robot rock band at SXSW. Today, Paul drives the adoption of VP technologies with a strong focus on making them accessible to both industry professionals and students, drawing on deep technical expertise and a passion for innovation at every stage of the filmmaking process.

Coming soon…

Coming soon…

Christopher is a Film Director and VP Operator. He’s operated VP stages across the UK and Saudi Arabia and taught at institutions like the National Film and Television School and Ravensbourne. His work explores how the new developments in AI and VP can expand and enhance storytelling. Christopher recently directed a science-fiction short film built on the workflow discussed in this session.

Coming soon…

Hanna has graduated with a B.Sc. in Visual Computing and Design from Hamm Lippstadt University of Applied Sciences (HSHL) and is now following up with an M.Sc. in Computer Science. She is now a Research Scientist at HSHL’s VFX Lab after having been a Virtual Production Trainee and Pipeline Developer at LAVAlabs Moving Images before.

Maja has just graduated with an MSc in Technical Art & VFX from Abertay University and has started working as a Trainee VP Technician at Video Screen Services (VSS). She specialises in real-time content creation for virtual production but is training to become an on-set operator, expanding her knowledge in hardware and systems side of virtual production. 

More Speakers coming soon

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