Masterclasses 2026

APRIL 16, 2026

The Masterclasses Day on April 16, 2026, at Breda University of Applied Sciences provides a full day of intensive, hands-on training led by recognised leaders of the craft. Designed for practicing professionals, educators, and advanced students, these in-depth workshops focus on the real techniques, decision making, and on-set methodologies that define high-level Virtual Production work.

Participants (20-30 per class) will dive into practical exercises, learn directly from industry experts, and refine the creative and technical skills needed to operate at a professional standard. This day is built for those who want to push their craft further and bring advanced VP capabilities back into their studios, classrooms, and productions.

Program

08:30 - 09:00

Check-in

Check-in at the Innovation Square in the Frontier building. Coffee and tea will be available.

09:00 - 10:45

The Problem with Perfect: Why Cinematography Needs Imperfection in the Age of Virtual Production @VP Stage

Rob is going to break down how embracing imperfection on an LED volume can strengthen cinematic storytelling, and why “clean” is not always the most compelling choice. He is going to get practical with blocking, staging, and lensing, showing how movement in frame should stay motivated by character and intention, not parallax or tech-driven spectacle. Rob is going to share a set of hard-earned lessons and pitfalls he wishes he had known before stepping onto a virtual production stage.

09:00 - 10:45

Metahuman Digital Characters for Previsualization​

This workshop focuses on creating production-ready digital characters using MetaHuman and Unreal Engine, specifically for film and television previz workflows. Attendees will learn how high-fidelity digital doubles can be used to explore performance, staging, and creative alignment early in production, enabling more informed decisions in the creative process. We’ll cover the Mesh to MetaHuman workflow (facial scanning), new updates to MetaHuman in Unreal Engine (parametric bodies, MHPKG file format), and simple Control Rig, Sequencer, and Cine Camera workflows.

10:45 - 11:05 Networking break

11:05 - 12:50

A Practical Deep Dive into Chaos Arena @VP Stage

Explore the technical architecture of a game-engine-free virtual production pipeline. Gain expert insight into the DCC-to-Arena workflow before being invited to take the reins yourself. This interactive session lets participants operate the Chaos Arena on a live VP stage, giving you a practical, front-row seat to the future of real-time ray-traced cinematography.

11:05 - 12:50

Writing characterful dynamic scenes (that are still easy to film)​

Do you want to experiment with your own scripted content in VP but need a hands-on approach to generating interesting scenes? Join this masterclass from award-winning game designer and writer, Mata Haggis-Burridge, to learn about conflict, subtext, using digital assets for inspiration, and sparse writing to get you started in writing your VP experiments.

11:05 - 12:50

Presentation and Collaboration using Unreal Engine Pixel Streaming.​

You will learn how to set up and use this hidden gem in the Unreal Engine. This masterclass provides you a hands on introduction  to master the power to show and discuss your 3d worlds and environments with a wide audience without the need for them to run Unreal.

12:50 - 13:30 Lunch and Networking

13:30 - 15:15

Reinventing Tabletop Cinematography with Virtual Production @VP Stage

This masterclass explores virtual production through the lens of tabletop cinematography, where control, timing, and detail drive storytelling in a unique way. Focusing on food and beverage, the session looks at how LED volumes, real-time environments, and motion control can be used not just to capture reality, but to design entirely new ones. With an emphasis on working within smaller LED volumes, the class explores how to push creative boundaries through smart shot design, forced perspective, and precise control of light, reflection, and motion. Rather than treating limitations as constraints, participants will learn how to use them as a framework for innovation.

13:30 - 15:15

Cinematic Lighting with Unreal Engine: Real-Time Techniques for Virtual Production​

This masterclass focuses on cinematic lighting techniques for virtual production, using Unreal Engine’s PBR workflow. Participants will learn how to simulate real-world lighting, master shadow control, and apply advanced post-processing effects to achieve photorealistic results in virtual environments.

15:15 - 15:35 Networking Break

15:35 - 17:20

Beyond the Silos: Building Talent for Convergent Technologies​

This provocative workshop addresses a critical inflection point: we’re not starting from scratch, but we can’t simply bolt new technologies onto old curriculum models. The challenge isn’t that jobs don’t exist, it’s that they’re emerging at the intersections of disciplines we’ve historically kept separate. This masterclass is for educators adapting proven pedagogies to convergent tech ecosystems, and professionals building talent pipelines that don’t fit traditional departmental silos. Together, we’re building bridges to de-silo; dismantling the artificial boundaries between film and games, between creative and technical training, between computer science and storytelling, between academic programs and industry practice

15:35 - 17:20

Deploying 3D Gaussian Splatting in Professional VP @VP stage

In this masterclass, we will review professional case studies where 3DGS has been used to digitize locations and deploy environments on LED stages. We will break down the end-to-end workflow — capture, processing, optimization, and real-time playback in Unreal Engine — focusing on practical production considerations. The session concludes with a hands-on overview of how to integrate 3DGS into existing VP pipelines and deploy it reliably on stage.

- Partners & Sponsors -

PLATINUM SPONSORS

GOLD SPONSOR

MIXER PARTY SPONSOR

EDUCATIONAL PARTNERS