Masterclasses 2026

APRIL 16, 2026

The Masterclasses Day on April 16, 2026, at Breda University of Applied Sciences provides a full day of intensive, hands-on training led by recognised leaders of the craft. Designed for practicing professionals, educators, and advanced students, these in-depth workshops focus on the real techniques, decision making, and on-set methodologies that define high-level Virtual Production work.

Participants (20-30 per class) will dive into practical exercises, learn directly from industry experts, and refine the creative and technical skills needed to operate at a professional standard. This day is built for those who want to push their craft further and bring advanced VP capabilities back into their studios, classrooms, and productions.

Confirmed educators and topics for Masterclasses Day - more to come -

How imperfections enhance storytelling @ VP Stage

Rob is going to break down how embracing imperfection on an LED volume can strengthen cinematic storytelling, and why “clean” is not always the most compelling choice. He is going to get practical with blocking, staging, and lensing, showing how movement in frame should stay motivated by character and intention, not parallax or tech-driven spectacle. Rob is going to share a set of hard-earned lessons and pitfalls he wishes he had known before stepping onto a virtual production stage.

Cinematic Lighting with Unreal Engine: Real-Time Techniques for Virtual Production

This masterclass focuses on cinematic lighting techniques for virtual production, using Unreal Engine’s PBR workflow. Participants will learn how to simulate real-world lighting, master shadow control, and apply advanced post-processing effects to achieve photorealistic results in virtual environments.

Beyond the Silos: Building Talent for Convergent Technologies

This provocative workshop addresses a critical inflection point: we’re not starting from scratch, but we can’t simply bolt new technologies onto old curriculum models. The challenge isn’t that jobs don’t exist, it’s that they’re emerging at the intersections of disciplines we’ve historically kept separate. This masterclass is for educators adapting proven pedagogies to convergent tech ecosystems, and professionals building talent pipelines that don’t fit traditional departmental silos. Together, we’re building bridges to de-silo; dismantling the artificial boundaries between film and games, between creative and technical training, between computer science and storytelling, between academic programs and industry practice

Hands-on CHAOS Arena Masterclass @ VP Stage

Description coming soon…

Presentation and Collaboration using Unreal Engine Pixel Streaming.

You will learn how to set up and use this hidden gem in the Unreal Engine. This masterclass provides you a hands on introduction  to master the power to show and discuss your 3d worlds and environments with a wide audience without the need for them to run Unreal.

Writing characterful dynamic scenes (that are still easy to film)

Do you want to experiment with your own scripted content in VP but need a hands-on approach to generating interesting scenes? Join this masterclass from award-winning game designer and writer, Mata Haggis-Burridge, to learn about conflict, subtext, using digital assets for inspiration, and sparse writing to get you started in writing your VP experiments.

Metahuman Digital Characters for Previsualization

This workshop focuses on creating production-ready digital characters using MetaHuman and Unreal Engine, specifically for film and television previz workflows. Attendees will learn how high-fidelity digital doubles can be used to explore performance, staging, and creative alignment early in production, enabling more informed decisions in the creative process. We’ll cover the Mesh to MetaHuman workflow (facial scanning), new updates to MetaHuman in Unreal Engine (parametric bodies, MHPKG file format), and simple Control Rig, Sequencer, and Cine Camera workflows.

Deploying 3D Gaussian Splatting in Professional VP @ VP stage

In this masterclass, we will review professional case studies where 3DGS has been used to digitize locations and deploy environments on LED stages. We will break down the end-to-end workflow — capture, processing, optimization, and real-time playback in Unreal Engine — focusing on practical production considerations. The session concludes with a hands-on overview of how to integrate 3DGS into existing VP pipelines and deploy it reliably on stage.

- Partners & Sponsors -

PLATINUM SPONSORS

GOLD SPONSOR

MIXER PARTY SPONSOR

EDUCATIONAL PARTNERS